|Victoria Vesna (US) – Ph.D., Artist and Professor UCLA Department of Design Media Arts and Director of the Art|Sci Center at the School of the Arts (North campus) and California NanoSystems Institute (CNSI)
With her installations, Vesna investigates how communication technologies affect collective behavior and perceptions of identity shift in relation to scientific innovation (PhD, CAiiA_STAR, University of Wales, 2000). Her work involves long-term collaborations with composers, nano-scientists, neuroscientists, evolutionary biologists and she brings this experience to students. Victoria has exhibited her work in 20+ solo exhibitions, 70+ group shows, has been published in 20+ papers and gave 100+ invited talks in the last decade. She is the North American editor of AI & Society journal (Springer Verlag, UK) and in 2007 published an edited volume – Database Aesthetics: Art in the Age of Information Overflow (Minnesota Press) and another in 2011 — Context Providers: Conditions of Meaning in Media Arts. (co-edited with Christiane Paul and Margot Lovejoy) Intellect Ltd, 2011. Currently she is working on a series Art Science & Technology based on her online lecture class.
|Alfred Vendl (AT) – Full Professor, Head of Technical Chemistry | Institute of Art and Technology at the University of Applied Arts Vienna, Science Visualization Lab Angewandte
Studies of Material Science at Technical University of Vienna, PhD, Research Scientist at: Imperial College /University of London, England, University Freiburg im Breisgau, Germany, University of California – San Diego La Jolla, USA , Max-Planck-Institut of Metal-Research Stuttgart, Germany. Since 1981 Full Professor at University of Applied Arts Vienna, head of the Institute of Art and Technology, Associative Professor at Technical University Vienna. Around 80 scientific publications in Material Science, Archaeometry and Art Technology.
Professional Practice Film and Television: Education as Cameraman in Vienna, Free-lance Cameraman since 1968, since 1970 work for ORF (Austrian Television) as cameraman, writer, director, producer and host of scientific talk-shows. Writer, director and/or producer of more than 200 prime-time documentaries for ORF, ARD, ZDF, WDR, BR, ARTE, BBC, Discovery, Smithsonian, WNET, etc. Many international TV-Awards among them Emmy-Award 2008 for “Nature Tech”.
|Martina Fröschl (AT) – Visualization Lab Angewandte – Digital Art, University of Applied Arts Vienna
Editor-in-chief at CGmag. After studying at the Universities of Applied Sciences in St. Pölten and Hagenberg, Martina started working for the Industrial Motion Art visual effects and digital art studio in Linz and later Vienna. Currently, she is working on her doctoral thesis at the University of Applied Arts Vienna. Under Professor Alfred Vendl she is creating marine biology animations for the new collaboration with Victoria Vesna and the ArtSci team — the Noise Aquarium.
|June Kim (AU) – Artist and Researcher | University of New South Wales (UNSW)
June Kim, an interactive artist currently works as a lecturer at the Creative industries faculty, Queensland University of Technology (QUT). In previous year, undertook a research associate position to create 360 images and video based virtual environment of a jaguar corridor aiming for expert elicitation in a project led by a Laureate professor Kerrie Mengersen at the school of Mathematical sciences at QUT. She carries out her PhD at the University of New South Wales (UNSW) art & design to practice and research in the Immersive Environment as artistic medium and a role of art and artists in social change.
Her works and talks were presented in various conferences and festivals incl. SIGGRAPH, FMX, ISEA, SAS, SICAF, VRCAI and Web3D etc.
|Tomasz Bednarz (AU) – Director of Visualisation | EPICentre, UNSW, A/Professor | Art and Design, UNSW, Sydney, Team Leader | The Big Data Visualisation & Analytics, CSIRO Data6
His current roles reflect his conviction to a holistic approach to the wicked problems facing the collation, analytics and display of big data. His approach is expansive and encompasses the use of novel technologies (AR, VR, CAVE, Dome, AVIE), often in combination. Over the last couple of years, he has been involved in wide range of projects in area of immersive visualisation, human-computer interaction, computational imaging, visualisation, and simulations, computer graphics, games, computational fluid dynamics, demoscene.
He is Chair of ACM SIGGRAPH Asia 2019. SIGGRAPH conferences are the world’s largest, most influential annual meetings and exhibitions in computer graphics and interactive techniques. The conference will be held for the very first time in Australia (Brisbane).
|Thorsten Bauer (DE) – Media artist and founder of URBANSCREEN GmbH & Co. KG. URBANSCREEN
URBANSCREEN GmbH & Co. KG. URIBANSCREEN is an artist collective and creative company, which designs, develops and stages large scale media art productions. The company was founded as a continuation of the 2005 established artist group “urbanscreen”, and produces media art for the international art market and has been honoured with top notch design and communication awards, such as a Cannes Silver Lion and a German Lighting Design Award. Co-founders of URBANSCREEN GmbH & Co. KG are Manuel Engels and Till Botterweck. Since the establishment of URBANSCREEN on March 27, 2008, Thorsten Bauer worked as creative director and part of the management, where he was responsible for the artistic alignment of the company, the development of new artistic formats and the artistic direction of productions. After repositioning the company in May 2015, he limited his management activities in order to focus on the artistic discussion within URBANSCREEN as well as his work as independent creative director, artist and consultant.
|Anastasia Tyurina (RU/AU) – Associate Professor, The National Research University of Electronic Technology, Moscow, PhD in the interdisciplinary field of Artistic Photomicrography at the Queensland College of Art, Griffith University Brisbane, Australia
Anastasia Tyurina is an Associate Professor at the National Research University MIET, Moscow. She is currently undertaking her PhD in the interdisciplinary field of Artistic Photomicrography at the Queensland College of Art, Griffith University. Throughout her academic and artistic career, Anastasia has been interested in obtaining new knowledge of the relationship between science and art. Therefore, she uses scientific machines, particularly X-rays devices and microscopes, in a variety of art projects. Anastasia is a regular contributor to festivals, exhibitions, and conferences in the Art & Science category.
By exploring the interplay between the indexical and iconic modalities in the process of evaluating scientific photomicrographs, Anastasia tries to imbue them with new meanings and thus turn scientific photography into a creative source of communication to a general public.
|Mateusz Marpi Marcinowski (US) – San Francisco based Technical Director / Digital Artist
Mateusz Marpi Marcinowski is a San Francisco based Technical Director / Digital Artist. He has migrated between different technologies and media, in both the commercial and art worlds. He is lucky to work with and lead the most passionate and talented people in the industry (Obscura Digital). Marpi is passionate about shared experiences and uses technology to bridge the gap between people separated by common barriers. His creative work revolves around connecting people by building 3D worlds, creating immersive Virtual Reality experiences, and Interactive Art events.
|John Bromley (US/JP) – University of Tsukuba
John Brumley was born in California, US //1985 and is currently living in Tsukuba, Japan. He is a graduate of UC Davis with a BA in Music Composition and received his MFA from the Design Media Arts program at UCLA. Brumley’s research focuses on using mixed reality systems to promote creative collaboration in physical space. His works gather contemporary skill sets and distractions into messy, disparate clumps of media. New virtuosities, outsourced memory, and the eminence of “weird trick” solutions have prompted further investigation into the memetics of the mediated physical world. Plotting moments where contemporary activities become irrevocably trapped in networks of subterranean fibre.
|Yeohyun Ahn (KR/US) – Department of Communication, Digital Media Program, Valparaiso University. (Valpu) IN, USA
Yeohyun Ahn is an interdisciplinary and multidisciplinary computational graphic artist and designer crossing boundaries among art, design, technology and journalism. She is chosen as 2017 design incubation fellow, the juror’s choice award at the exhibition, IDEAs, at 2015 International Digital Media and Arts’ annual conference, 3rd prize at a national juried exhibition, art + science, in 2016, and graduate fellow at graphic design MFA program at Maryland Institute College of Art. Her works have published through the books, data driven graphic design, in 2016, type on screen, in 2015, and graphic design: the new basics, in 2012. Her works have been featured through Washington Post, PRINT, New York Times Magazine, Letter Arts Review, the Creator’s Project, Designboom.com, Rhizome.org, Fascodesign.com, etc. She worked as a freelancer graphic artist in the New York Times magazine. Now she is an assistant professor at Valparaiso University and a lecturer in Visual Communication Design at School of Art Institute of Chicago.
|Ge Jin (KR/US) – Department of Computer Information Technology and Graphics, Purdue University Northwest, IN, USA
Ge Jin is currently an associate professor in the Department of Computer Information Technology and Graphics at Purdue University Northwest. He teaches computer game development, computer graphics and animation, as well as computer information technology courses at the undergraduate and graduate levels. Prior to joining Purdue University Northwest, he was a postdoctoral research scientist at George Washington University’s Department of Computer Science. Professor Jin holds a B.S. in computer science from Peking University, China, and an M.S. in computer science from Seoul National University, South Korea. He earned his Doctor of Science degree in computer science with a concentration in computer graphics from George Washington University. His research spans the fields of computer graphics, virtual reality, computer animation, medical visualization, and educational game development. His researches have received grants from NSA, NSF, NIH, and Naval Research. He is a member of ACM SIGGRAPH, ASEE, and the International Society of Virtual Rehabilitation.
|Andrew Denton (NZ) – Associate Head of School: Postgraduate and International, at the School of Art and Design: AUT University, in Auckland
Andrew Denton is a film and video artist who works in digital, analogue, and interactive media. His research interests include: cinematic practices in relation to ecological concerns, experimental cinema and live performance particularly dance that integrates with mixed media, such as performance capture and live video.
Andrew is Associate Head of School: Postgraduate and International, at the School of Art and Design: AUT University, in Auckland, New Zealand. He lectures on practice-oriented research methods, cinematic arts, and supervises on PhD and Masters projects.
|Jennifer Nikolai (NZ)
Jennifer Nikolai (PhD) is a Senior Lecturer, contemporary dance practitioner and researcher. Her studio-based, emergent methodology informs live and digital interactivity in performance making and staging. Her research spans mobile camera improvisation, motion capture and VR, as well as learning and teaching in a range of contexts. She conducts research in Canada and New Zealand, her country of origin and her country of residency, respectfully. Jennifer lectures and supervises in the School of Sport and Recreation and in the School of Art and Design at AUT, Auckland, NZ.
|Rocio Van Jungenfeld (UK/DE/SP) – School of Engineering and Digital Arts, University of Kent
Rocio von Jungenfeld is a creative practitioner, media researcher and Lecturer in Digital Media at the University of Kent. She studied arts, media and design in the UK, Germany and Spain, and her research interests are collaborative media production, contemporary and interdisciplinary art, hybrid environments, outdoor and mobile projections, and interaction design. She has presented her artistic, collaborative and research work in the UK, Europe, USA and China.
|Elke Reinhuber (DE/SG) – Assistant Professor, Nanyang Technological University Singapore, School of Art, Design and Media (ADM NTU)
Elke Reinhuber received professional training as an industrial photographer and studied at the Berlin University of the Arts (UDK), as well as in London (Chelsea College), Bologna (Accademia di Belle Arti) and Sydney (SCA) before she started teaching at the Braunschweig University of the Arts (HBK) and establishing the department for Media Design at the German University in Cairo (GUC).Her artwork was presented in several international institutions, most recently at ZKM Karlsruhe, Fotomuseum Winterthur and the Grid Photofestival Amsterdam and can be seen online on ‘An Inquiry into Modes of Existence’, commissioned by Bruno atour in 2014.
|Ross Adrian Williams (AU/SG) – Assistant Professor, Sound Design for Film and Animation, Nanyang Technological University Singapore, School of Art, Design and Media (ADM NTU)
Australian composer/sound designer Ross Williams has written music and designed sound across a range of styles for theatre, feature film, animation, concert hall, dance, museum installation and interactive media. Since studying composition in Australia and the United States his works have been performed internationally. His works for award winning abstract, documentary and narrative films have been shown in festivals around the world. He holds a BMus (honours) from the University of Western Australia and a Masters and Doctorate in Musical Arts from Rice University, Texas. His research interests include implementation of audio stimuli to improve effectiveness of robotic motor training, urban soundscapes as cultural heritage, immersive sound and memory, and the aesthetics of sound design for narrative and experimental film. Recent works for animation and experimental film have explored the interplay between literal and abstract sound design where sound and image relationships are constantly redefined.
|Matthew Martin (NZ) – Auckland University of Technology, New Zealand
Matthew Martin is a digital media artist and a show technician with a passion for working on and around productions of all kind. These interests include working in the performing arts space as well as experimenting with emerging digital technology. Over the years his work has developed towards audience-based interactions. He has completed a Masters in Creative Technologies and hosted projects at public events and exhibitions. He is seeking engaging work towards new trends and interactions with technology.
|Mark Chavez (US/SG) – Giant Monster Pte Ltd, Singapore
Mark is an award winning animator, artist, educator and entrepreneur who has developed systems and techniques for animation in many different media including laser light at LaserMedia Inc., (1980), broadcast television at Tokyo Broadcasting System (1990), Triple A games at Acclaim Entertainment, (1993) and feature films. Recruited by DreamWorks SKG (1995-2003), he worked on visual effects for a number of their fully animated films. At the original Rhythm and Hues Studios in Playa Vista (2002), where he worked on visual effects for numerous big budgets, award winning live-action films. Animation industry veteran and founding faculty at Nanyang Technological University’s School of Art, Design and Media’s Digital Animation area he is currently based in Singapore as a founder of Giant Monster Inc . Giant Monster Inc. consulting on Ed Tech start-up on games, animation and working on public art installations that focus on realizing contents that benefit humanity.
|Ina Conradi Chavez (US/SG) – Associate Professor Nanyang Technological University Singapore, School of Art, Design and Media
Ina is an award-winning new media artist. She has presented her works at the New Media Film Festival, the 67th Edinburgh International Film Festival, HollyShorts Film Festival, 3D Stereo MEDIA Liège, Women 3D directors Paramount Studios Hollywood, FMX Conference on Animation, Effects, Games and Transmedia Stuttgart, 3D Beyond Festival ZKM, Ars Electronica Festival, Siggraph Asia Hong Kong. Currently Associate Professor at the Nanyang Technological University Singapore her recent community-forming project features designing for an expanded media experiences for public space. Ina holds Master of Fine Art from UCLA.
|Jed-Angelo Q. Segovia (PH/US) – Parsons The New school, NY
Jed-Angelo Q. Segovia is a Filipino-American anti-war illustrator, writer, designer, and game artist. He graduated from the MFA Design & Technology Program in Parson The New School for Design in New York City. His advocacies now include human rights, diplomacy, and public education.
|Filip Michalski (PL/CH) – University of Wroclaw, Wroclaw, Poland
Filip is a student of Applied Computer Science at University of Wroclaw with keen passion for programming. Currently he is one of two project leaders in CERN (European Organization for Nuclear Research) – SHINE (NA61) VR collision project. His task is to migrate eventBrowser into Virtual Reality. The project has won the FizBit competition as the best software which aim is to popularize physics and astronomy. He has established collaboration with Virtaul Reality company from Wroclaw. He is currently working as a back-end programmer.
|Al-Azmir Ibrahim (SG) – Nanyang Technological University Singapore, School of Art, Design and Media
Al-Azmir is an aspiring adventure seeker who is curious about the world around him. He holds a diploma in Audio Visual Technology from Ngee Ann Polytechnic (Singapore), and is currently pursuing a degree at Nanyang Technological University (Singapore), majoring in Digital Filmmaking.
Azmir is fascinated with the interaction between man and the environment and is exploring on creating documentaries of these stories. Capturing moments in the form of stills and moving images is a way for him to preserve memories in this ever-changing world. He strives to achieve his dream of documenting his adventures through his travels and sharing these stories with the rest of the world.
|Zhang Longfei (CN/SG) – Nanyang Technological University Singapore, School of Art, Design and Media
Zhang Longfei, is a freelance motion designer and self-taught photographer, born in Chengdu, China. He earned a Diploma with Merit of Motion Graphics & Broadcast Design from Nanyang Polytechnic and was awarded a gold medal from The Singapore Computer Society in 2012. As a motion graphics designer, he has collaborated with creative directors and producers, designing video art for corporate companies, events, Channels and TV commercials, like Singapore National Day Parade, Baybeats Singapore, Channel NewsAsia, Singtel, OCBC Bank, Super Coffee, Asus, Osim and many others. His work has been featured in various publications, such as The New Paper and The Brand New Award. In 2011 he won Crowbar Awards silver and bronze. Longfei now is pursuing his study in Nanyang Technological University, Art Design and Media. He is also constantly looking to gain more experience in art, design and photography.
|Debbie Ng (SG) – Nanyang Technological University Singapore, School of Art, Design and Media
Debbie has a penchant for nostalgia, inanimate objects and the rich stories they hold. She is also fascinated by the power of the written word, and aspires to combine literary arts with design. An undergraduate of Nanyang Technological University Singapore majoring in Visual Communication, Debbie is exploring social design, using her work as a platform for vulnerable groups in society.
|Isaac Ting (SG) – Nanyang Technological University Singapore, School of Art, Design and Media
Issac is an interactive media artist that is curious about human interaction and communication. He uses game technology to create immersive worlds that hopes to inspire.
|Tan Kwang Boon (SG) – Nanyang Technological University Singapore, School of Art, Design and Media
K.B Tan graduated with Diploma with Merit, Games Design & Development. His range of skills cover 2D Illustrator & Flash Animation, Traditional Arts. He is currently in his last year at ADM NTU.
|Wong Song Yu (SG) – Nanyang Technological University Singapore, School of Art, Design and Media
Wong Song Yu is currently a year 3 product design major at NTU ADM. He has a wide array of interests and specialities, among other experimentation and adventures into fractal art and design.
|Madeline Ngai (SG) – Nanyang Technological University Singapore, School of Art, Design and Media
An aspiring designer and student of Visual Communications and Sociology at Nanyang Technological University Singapore, Madeline is interested in the visualisation of big data as reflections of societal behaviours globally.